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HTML - 音频播放器
带有可视化工具的 HTML 本地音频播放器
HTML功能,包括原生音频和视频支持,无需Flash.下面的代码基于HTML,CSS和Java脚本,您可以将本地Mp3文件拖放到容器中。
例子
让我们看一下下面的示例,我们将在其中创建一个本地音频可视化工具
HTML 文件:
<!DOCTYPE html>
<html>
<style>
#instructions {
width: 100%;
text-align: center;
top: 50%;
margin-top: -100px;
color: #DE3163;
}
#container {
position: absolute;
width: 100%;
height: 100%;
background: #D5F5E3;
}
#canvas-container {
width: 600px;
height: 600px;
margin: auto;
position: relative;
top: 50%;
margin-top: -263px;
margin-right: -61px;
}
#canvas-copy {
opacity: 0.05;
-webkit-transform: scaleY(-1);
margin-top: -6px;
}
</style>
<body>
<div id="container">
<div id="canvas-container">
<canvas width=600 height=300 id="canvas"></canvas>
<canvas width=600 height=300 id="canvas-copy"></canvas>
</div>
<div id="instructions">
<a href="https://www.qikepu.com/index.htm" align="center"> 启科普 </a>
<h2 style="font-family:verdana"> 拖动本地MP3文件 </h2>
</div>
<div id="button"></div>
</div>
<script src="js.html"></script>
</body>
</html>
现在,我们将创建一个 javascript 文件,其名称与上面的 HTML 文件中提到的名称相同
js.html :
<script>
(function() {
var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
window.requestAnimationFrame = requestAnimationFrame;
})();
window.onload = function() {
var element = document.getElementById('container')
dropAndLoad(element, init, "ArrayBuffer")
}
function dropAndLoad(dropElement, callback, readFormat) {
var readFormat = readFormat || "DataUrl"
dropElement.addEventListener('dragover', function(e) {
e.stopPropagation()
e.preventDefault()
e.dataTransfer.dropEffect = 'copy'
}, false)
dropElement.addEventListener('drop', function(e) {
e.stopPropagation()
e.preventDefault()
loadFile(e.dataTransfer.files[0])
}, false)
function loadFile(files) {
var file = files
var reader = new FileReader()
reader.onload = function(e) {
callback(e.target.result)
}
reader['readAs' + readFormat](file)
}
}
function init(arrayBuffer) {
document.getElementById('instructions').innerHTML = 'Audio Loading'
window.audioCtx = new AudioContext()
window.analyser = audioCtx.createAnalyser()
if (window.source) source.noteOff(0)
audioCtx.decodeAudioData(arrayBuffer, function(buffer) {
window.source = audioCtx.createBufferSource()
source.buffer = buffer
source.connect(analyser)
analyser.connect(audioCtx.destination)
source.start(0)
var viz = new simpleViz()
new visualizer(viz['update'], analyser)
document.getElementById('instructions').innerHTML = ''
})
}
function visualizer(visualization, analyser) {
var self = this
this.visualization = visualization
var last = Date.now()
var loop = function() {
var dt = Date.now() - last
var byteFreq = new Uint8Array(analyser.frequencyBinCount)
analyser.getByteFrequencyData(byteFreq)
last = Date.now()
self.visualization(byteFreq, dt)
requestAnimationFrame(loop)
}
requestAnimationFrame(loop)
}
function simpleViz(canvas) {
var self = this
this.canvas = document.getElementById('canvas')
this.ctx = this.canvas.getContext("2d")
this.copyCtx = document.getElementById('canvas-copy').getContext("2d")
this.ctx.fillStyle = '#fff'
this.barWidth = 10
this.barGap = 4
this.bars = Math.floor(this.canvas.width / (this.barWidth + this.barGap))
this.update = function(byteFreq) {
self.ctx.clearRect(0, 0, self.canvas.width, self.canvas.height)
var step = Math.floor(byteFreq.length / self.bars)
for (var i = 0; i < self.bars; i++) {
var barHeight = byteFreq[i * step]
self.ctx.fillRect(i * (self.barWidth + self.barGap), self.canvas.height - barHeight, self.barWidth, barHeight)
self.copyCtx.clearRect(0, 0, self.canvas.width, self.canvas.height)
self.copyCtx.drawImage(self.canvas, 0, 0)
}
}
}
</script>
让我们将这两个文件结合起来,并观察我们将要得到的输出。
<!DOCTYPE html>
<html>
<style>
#instructions {
width: 100%;
text-align: center;
top: 50%;
margin-top: -100px;
color: #DE3163;
}
#container {
position: absolute;
width: 100%;
height: 100%;
background: #D5F5E3;
}
#canvas-container {
width: 600px;
height: 600px;
margin: auto;
position: relative;
top: 50%;
margin-top: -263px;
margin-right: -61px;
}
#canvas-copy {
opacity: 0.05;
-webkit-transform: scaleY(-1);
margin-top: -6px;
}
</style>
<body>
<div id="container">
<div id="canvas-container">
<canvas width=600 height=300 id="canvas"></canvas>
<canvas width=600 height=300 id="canvas-copy"></canvas>
</div>
<div id="instructions">
<a href="/index.htm" align="center"> 启科普 </a>
<h2 style="font-family:verdana"> 拖动本地MP3文件 </h2>
</div>
<div id="button"></div>
</div>
<script>
(function() {
var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
window.requestAnimationFrame = requestAnimationFrame;
})();
window.onload = function() {
var element = document.getElementById('container')
dropAndLoad(element, init, "ArrayBuffer")
}
function dropAndLoad(dropElement, callback, readFormat) {
var readFormat = readFormat || "DataUrl"
dropElement.addEventListener('dragover', function(e) {
e.stopPropagation()
e.preventDefault()
e.dataTransfer.dropEffect = 'copy'
}, false)
dropElement.addEventListener('drop', function(e) {
e.stopPropagation()
e.preventDefault()
loadFile(e.dataTransfer.files[0])
}, false)
function loadFile(files) {
var file = files
var reader = new FileReader()
reader.onload = function(e) {
callback(e.target.result)
}
reader['readAs' + readFormat](file)
}
}
function init(arrayBuffer) {
document.getElementById('instructions').innerHTML = 'Audio Loading'
window.audioCtx = new AudioContext()
window.analyser = audioCtx.createAnalyser()
if (window.source) source.noteOff(0)
audioCtx.decodeAudioData(arrayBuffer, function(buffer) {
window.source = audioCtx.createBufferSource()
source.buffer = buffer
source.connect(analyser)
analyser.connect(audioCtx.destination)
source.start(0)
var viz = new simpleViz()
new visualizer(viz['update'], analyser)
document.getElementById('instructions').innerHTML = ''
})
}
function visualizer(visualization, analyser) {
var self = this
this.visualization = visualization
var last = Date.now()
var loop = function() {
var dt = Date.now() - last
var byteFreq = new Uint8Array(analyser.frequencyBinCount)
analyser.getByteFrequencyData(byteFreq)
last = Date.now()
self.visualization(byteFreq, dt)
requestAnimationFrame(loop)
}
requestAnimationFrame(loop)
}
function simpleViz(canvas) {
var self = this
this.canvas = document.getElementById('canvas')
this.ctx = this.canvas.getContext("2d")
this.copyCtx = document.getElementById('canvas-copy').getContext("2d")
this.ctx.fillStyle = '#fff'
this.barWidth = 10
this.barGap = 4
this.bars = Math.floor(this.canvas.width / (this.barWidth + this.barGap))
this.update = function(byteFreq) {
self.ctx.clearRect(0, 0, self.canvas.width, self.canvas.height)
var step = Math.floor(byteFreq.length / self.bars)
for (var i = 0; i < self.bars; i++) {
var barHeight = byteFreq[i * step]
self.ctx.fillRect(i * (self.barWidth + self.barGap), self.canvas.height - barHeight, self.barWidth, barHeight)
self.copyCtx.clearRect(0, 0, self.canvas.width, self.canvas.height)
self.copyCtx.drawImage(self.canvas, 0, 0)
}
}
}
</script>
</body>
</html>
当我们运行上述代码时,它将生成一个输出,其中包含应用了 CSS 的文本,指示拖动本地 MP3 文件来播放音乐。
带播放列表的本地音频播放器
考虑以下示例,其中我们允许用户上传充当播放列表的多个本地 MP3。
<!DOCTYPE html>
<html>
<body style="background-color:#ABEBC6;">
<audio controls id="y" autoplay></audio>
<br>
<br>
<br>
<input type="file" id="x" multiple>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script>
var x = document.getElementById("x"),
y = document.getElementById("y");
function next(n) {
var a = URL.createObjectURL(z[n]);
y.setAttribute('src', a);
y.play();
}
var _next = 0,
z,
len;
x.addEventListener('Change', function() {
z = x.z;
len = z.length;
if (len) {
next(_next);
}
});
y.addEventListener("Completed", function() {
_next += 1;
next(_next);
console.log(len, _next);
if ((len - 1) == _next) {
_next = -1;
}
});
</script>
</body>
</html>
运行上述代码后,将弹出输出窗口,允许用户上传多个 mp3 文件并在网页上自动播放。